|Wednesday, March 23rd, 2005|
|Test post for ecto
This is just a test to see how well ecto works for LiveJournal posting.
A second line just for show.
|Saturday, April 17th, 2004|
So the other weekend, I got Pokemon Colosseum. That game rocks, actually. Simple, fun. It's like Animal crossing with combat, it's so cute.
|Monday, January 26th, 2004|
So, my doctor type person says I need to get exercise, cuz I'm putting on weight. Pout. The major problem being that it's too cold out to actually do
Some linkage:Azureus : Java BitTorrent Client
: "Azureus is a java bittorrent client."
|Thursday, January 15th, 2004|
| // hicksdesign :: articles | Highlighting current page with CSS
"As an extra help to users, why not highlight the current page in the navigation? A recent article on A List Apart called Keeping Navigation current, showed how to do this with PHP. Here’s an easy solution using CSS."
Very neat css trick, using id-based selectors to manage the current page highlighting.
|Thursday, January 8th, 2004|
This is (convolutedly) an explanation of the recently revealed method of preventing working with images of currency in Photoshop CS (and reportedly other programs such as Paint Shop Pro). It is a Slashdot comment mirroring an Adobe forum post (which I found via Metafilter)Photoshop BS | Metafilter
"These little yellow, green or orange 1 mm large circles have been on European banknotes for many years. I found them on German marks, British pounds and the euro notes. In the US, they showed up only very recently on the new 20$ bill. On some notes like the euro, the circles are blatantly obvious, whereas on others the artists carefully integrated them into their design. On the 20 pound note, they appear as "notes" in an unlikely short music score, in the old German 50 mark note, they are neatly embedded into the background pattern, and in the new 20 dollar bill, they are used as the 0 of all the yellow 20 number printed across the note. The constellation are probably detected by the fact that the squares of the distances of the circles are integer multiples of the smallest one."Here
is a small PDF the comment refers to.
Interesting, from an image-processing computer science perspective. Scary, from a Big Brother perspective (that the government is making software companies implement this sort of thing). Hm. Anyway. Neat stuff to know.
| ZBrush...seeing is believing
"What is ZBrush? ZBrush is an award-winning 2D and 3D image creation and processing tool, powered by a real-time rendering engine. Based on unique "Pixol" rendering technology, ZBrush enables artists to paint an image with depth -- applying both 2D and 3D effects in one integrated, real-time workspace"
Neat looking program. Have to try it out when I get my tablet maybe.
|Monday, January 5th, 2004|
| welcome to the Virtual Terrain Project
"The goal of VTP is to foster the creation of tools for easily constructing any part of the real world in interactive, 3D digital form."
Lots of software for 3d visualization of geographical data, with a section on world creation software. Possibly useful for fantasy art and the like. Neat.
|Fun fps stuff
BeyondUnreal - MSUC Phase 1 Winners Round-Up
"The winners of the first phase of the Make Something Unreal Contest were announced some time ago. BeyondUnreal interviewed the winning teams about their feelings about winning the contest and their mods' futures"
Neat overview of some UT2k3 mods I hadn't heard of before.
Also found this:
is a win32/linux quakeworld client that aims not only to have a plethora of gameplay and console improvements, but to also incorporate stunning visual effects and eyecandy."
Pretty re-doing of Quake. Eye candy is kewl.
|Tuesday, December 30th, 2003|
|More CSS Layout stuff
A trio of interesting articles from A List Apart about css layout techniques.
Very interesting and such. I hope to make use of them eventually. Neat stuff.
this computer is a bit slow sometimes. But it doesn't have to do much. Unfortunately, AmphetaDesk/AmphetaOutlines is very memory and cpu intensive, all that XML maybe. Who knows. Sometimes I wish I could figure out how to write a better version, performance-wise. Or a more dedicated server process thing, perhaps. Hmmm.
- Feed-Scoped user data (aggregate click-through data? ratings?)
- Story-Scoped user data (individual story read status, individual ratings?)
- Ratings (predicted vs input)
Hm. Not the most elegant start, but enough to lay out the basics. Not that I will ever have time for this. Lol.
|Monday, December 29th, 2003|
AnimeNfo.Com : Anime : Hyper Doll
"Mew and Mica, two spacey, alien androids, pose as cute high school students to conceal their secret identities as the most undependable dynamic duo ever sent to defend the Earth!"
Looks cute and stuff. Have to see if I can get a look at it somehow, other than the adorable cover shot. :)
In other news: G-Spy
is down "until 2005 or so". Pout.
|Tuesday, December 23rd, 2003|
MASSIVE ASSAULT. Overview
"The war for global domination will unroll on continents, at sea and in the air."
Looks neat. I tried it before, but the demo wouldn't install. Perhaps downloading it directly from the game site will work.
|Monday, December 22nd, 2003|
Let's see. My weekend went okay, more or less. Went to see Return of the King, which was kewl. Long though. Very long. lol
Also finished up Final Fantasy X and started X-2. It's wierd playing a Final Fantasy sequel. Like, you already know all the characters, mostly, and you know the world and all, but its still a little different. There is new story stuff going on and such, obviously, and there are some new people too. So, yea. Strange.
|Saturday, December 20th, 2003|
Mega-Crowded and stuff. Yux.
The crowd wants me to run a d n d game, but i don't know if i want to. Hm. I guess I could actually. I dunno. I want to play FF more. :) Now.
|Wednesday, December 17th, 2003|
|Inflation is fun?
Terra Nova: New Bout of Inflation in EverQuest
"There's something deeper going on here, that you can only see by looking at virtual worlds, places designed for the specific purpose of having fun. Everyone have their eyes open??? Good. Here's what's going on: Inflation is fun. And that's why we have it. That's certainly true in Norrath; whatever's in Norrath is there for fun, right? But could it be that that's why we have it on Earth too? The mind boggles."
I suppose this makes sense (in my own personal only-took-econ-101 way). People want stuff. People see money as equal to stuff. More money is better, because more stuff is better. Short-sighted self-interested people don't see that inflation doesn't necessarily lead to more stuff for everyone (it just means prices go up). All they see is the short-term increase in money and stuff.
What it doesn't explain is deflation. Of course, when was the last time <em>that</em> happened in America? Not in my memory anyway. Oh well, I probably need to go back to history, or economics, or both, before I go thinking I've answered all of life's questions. LOL
|Tuesday, December 16th, 2003|
|More Linx :)
I've also done some serious work on the layout of my site
. Go check it out. Not much content yet though.
|Some links and suchlike
I have been working on a picture at home on the computer, but progress is agonizingly slow, mostly because I've never really done this sort of work before. I'm starting to lose hope about it eventually working out. But I persevere. :)
|Friday, December 12th, 2003|
A sprite-graphics flash presentation of the Dead Alewives' Watchtower Dungeons & Dragons short.
|Thursday, December 11th, 2003|
|Sega is dead, long live Sega
Sammy to Sega: Concentrate on arcades - News at GameSpot
"According to an interview published by Bloomberg Japan, Sammy president Hajime Satomi will urge Sega to focus its operations on the arcade game business. Satomi stresses that the profitability of Sega's home console sector falls far below that of its arcade business."
Poor sega, I guess we won't be seeing nearly as many Sonic and suchlike games for consoles anymore, if Sammy has it's way.